Hard

Hard is where the difficulties start ramping up. Well, we are still kinda far from the actual impossible difficulties. Low class 2 is where the slightly above average obby player will be at. Oh and I forgot, glitches will start appearing here. An average JToH player is at low class 2 and will most likely be able to beat one of these.

Techniques required
Low class 2: 3-7 stud wrap, 2 stud stickout, 8-11 stud long jumps, 1-2 stud ladder flick wraps, corner clipping, wallhopping, dance clipping

Medium class 2: 8-9 stud wrap, 3 stud stickout, 12 stud long jumps, 2.5 stud ladder flick wrap corner clipping, wallhopping dance clipping

High class 3: 10-10.5 stud wrap, 3-3.5 stud stickout, 12.5 stud long jumps, 3 stud ladder flick wraps, lodge glide, lodge walk, wedge climb, corner clipping, dance glitch jump, dance clipping, glitch wrap

Difficulties at this class (easiest to hardest):

 * 1) difficult
 * 2) challenging
 * 3) intense
 * 4) remorseless
 * 5) insane
 * 6) extreme